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The Jade Sword - 2020

Software used: Maya, Zbrush, Arnold, Substance Painter, Metashape

The aim of this project was to improve my look dev skills and showcase a photoreal scene.
I choose to to this as it focused on close up details of a variety of materials to try and emulate.
I think there's a lot of this that could be redone and made more efficient using Houdini which I didn't know how to use at the time.

alan-herbert-jadesword-finalrender-final-v098.png
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